Programming Using Java
Programming refers to a procedure resulting from an original formulation of a computing hitch to execute computer programs. In programming, skills from various subjects including facts of the application domain, specialized algorithms, and reserved logic are required. It involves activities, such as crafting perceptive producing algorithms, scrutiny, coding, and authentication of algorithms. The main rationale of programming is always to find a sequence of instructions that will mechanize performance of a specific task or solving a given problem. In our moral society today, java has become a popular choice for programming. Java refers to a programming language or platform that incarnates object oriented programming concepts. This paper aims at comparing and contrasting traditional programming and object oriented programming (Bravaco & Simonson, 2010).
The structural programming uses the bottom up approach in advancing the creations from one form to the other. The structural programming is curtained by the programmers’ inclination to split program sources codes into blocks consisting of loops, conditional statements, and logic blocks. The resultant blocks must be logically structured. On the other hand, object-oriented programming is a software application where there is an interface between the functions/ categories contained in the program. In other words, object-oriented programming can be described as involving the use of multiple categories to represent different data objects or varied functionality within the software application. These information objects consist of fields of data as well as functions that act on those fields as instructed by the programming commands. They hold three main features defined as encapsulation, inheritance, and polymorphism (Bravaco & Simonson, 2010).
In contrast, traditional programming uses functions that execute precise tasks. Whereas in object oriented programming languages, such as instance, inheritance and polymorphism are used to increase the power and flexibility of the object. Conversely, an object can be created and transformed into a different version at a later stage. In object oriented programming inheritance is frequently an advance to salvagea program code of the existent ones, unlike in structural programming inheritance where objects are defined by categories. These categories referred to as subclasses or child classes form a hierarchy, making the object-oriented programming more powerful (Bravaco & Simonson, 2010).
Structured programming is suitable in the expansion of small programs since it saves a lot in terms of time consumption and energy usage in scheming classes when a whole functioning program could be created at the same time. On the other hand, Object-oriented programming takes the lead in its durability for supporting vast web and software development projects. (Bravaco & Simonson, 2010).
In conclusion, the differences between traditional programming and object-oriented programming are minimal. Nonetheless, in some cases, object-oriented programs are always regarded as slow due to the additional work the user has to go through as opposed to the traditional method. As stated, programmers use different programming methods even though traditional programming is cheaper and easy to use. The structural programming is much easier to understand and hence can easily be studied and maintained from various points. It does not require sophisticated applications unlike the object oriented that requires diverse and complex applications. In addition, java is the sole application language that incorporates the programming systems breaking them down into much simpler concepts.
Bravaco, R., & Simonson, S. (2010) Java Programming: From the Ground Up. (1st). New York: McGraw-Hill.